Work out the XP you need, how many catches that is, and how many hours it will actually take — then see what the same hours are worth if a bot does them instead. Pick a method once; both calculators follow it.
Widely cited community estimates. They move with your level, gear, trap count and tick efficiency — treat them as a planning range, not a promise. Tap a card to switch method.
Every figure above assumes you are at the keyboard for all of it. Hunter is trap-and-wait — the same short loop, thousands of times — which is exactly the kind of thing that does not need a person doing it.
Botting Hub runs an official C++ client that does not inject into the game, with AI-driven scripts that vary their behaviour between sessions rather than replaying a fixed loop. Below is what the same method earns unattended.
Old School RuneScape uses a fixed experience curve — each level needs roughly 10% more XP than the last. That is why level 92 is the halfway point to 99: 6,517,253 XP of the 13,034,431 needed.
The XP calculator takes the difference between your current and target level, divides by the XP per catch to get the number of catches, and divides by the method's XP per hour to get the time. The profit calculator multiplies that method's GP per hour by your bot hours, converts at 5M GP to the dollar, and subtracts bond and proxy costs.
Roughly 90–130 hours of active play on the fastest realistic route — low-level birds and kebbits early, then chinchompas or maniacal monkeys from the 60s. Slower methods can easily double that.
Black chinchompas in the Wilderness, at roughly 200–250k XP per hour at high level, with PKer risk attached. Maniacal monkeys are comparable and safe but require Monkey Madness II.
13,034,431 XP from level 1. Level 92 is 6,517,253 — the halfway point in XP, not level 50.
Red chinchompas give 265 XP each, so about 49,000 catches from level 1 — fewer if you use faster methods early and switch at 63.
Black chinchompas, then red chinchompas and herbiboar. Chinchompa prices move with demand from Ranged training, so profit shifts week to week.
Hunter is a repetitive trap-and-wait loop, which suits automation, but no method is risk-free. What matters most is behaviour: varied session and break lengths, one IP per account, and keeping farming accounts separate from anything you would mind losing.
Use the profit calculator above. At red chinchompas, six hours a day for thirty days is about 54M GP per bot — roughly $10.80 at 5M GP to the dollar, before bond and proxy costs of about $5.70.
An official C++ client that never injects into the game, with AI scripts, proxy rotation and break scheduling built in. Free trial, no setup fees.
Download the client →Related: OSRS Hunter bot · Full Hunter guide · Best OSRS bot client 2026 · How to bot without getting banned · All AI scripts