OSRS Green Dragon Bot — Bones & Hides AI | Botting Hub
OSRS Green Dragons bot

The oldest money
in the game.

OSRS green dragon bot · Old School RuneScape automation · runs on the free Botting Hub client

Dragon bones and green dragonhide, every single kill, into a market that has never once dried up. The dragons were never the hard part — it is the bank run, the trip back out, and having to be at the keyboard for both. This runs the whole circuit: banks, restocks, teleports out, fights, loots into the bag, and comes home when the food does.

Excellent on Trustpilot Plays the official client Pay once, keep forever
green_dragons_ai · live detection ● REC
The Green Dragons AI annotation window: two green dragons picked out of the scene, each drawn in a green box and labelled with a confidence score, while the bot attacks the one on 60 of 75 hitpoints.
2 dragons in frame · 91% and 93% confidence · engaging the one on 60/75
2
Bank routes — glory or Ferox
28
Extra slots, via the looting bag
~50
Dragonfire damage, unshielded
Lifetime access
01 What it does

The dragons are easy.
The trip is the work.

A green dragon is a level 79 melee target that dies to a rune scimitar. Everything hard about this money maker happens on the way there, on the way back, or while you are not looking.

Plays the official client

Nothing injected, nothing hooked, no game memory read. It reads the screen with a trained detector and moves the mouse — there is no modified software to detect. Why that matters.

Finds dragons by sight

A purpose-trained model picks the dragons out of the pit frame by frame. The screenshot at the top of this page is the real annotation window — two dragons found, boxed and scored, mid-session.

Looting bag, handled

Bones and hides go into the bag, not the inventory — 28 more items per trip. It opens the bag if it lands closed, notices when the game says it is full, and empties it at the bank.

Dragonfire is not optional

Unprotected breath hits for around 50. The gear picker offers the anti-dragon shield and the dragonfire shield in that slot and nothing else, because anything else in it is a death.

Food, potions, prayer, spec

Eats at an HP threshold you set, sips super combats or antifires, runs an offensive prayer, and fires the special attack once the orb passes your threshold. All of it optional, all of it in the settings.

It recovers from a PK

Death is a state, not a crash. It spots the Lumbridge respawn, re-equips the glory that survived straight out of the inventory, and teleports back. If nothing survived, it walks to the Lumbridge bank for spares first.

02 How it works

One trip,
then the same trip again.

There is no clever routing to learn and no rotation to memorise. It is a loop of seven stages, and the script owns all seven.

Stage
Where
What happens
Bankstage 1
Edgeville or Ferox
Two routes, your pick. Edgeville teleports with a charged amulet of glory. Ferox Enclave rings out with a worn ring of dueling and banks at the chest.
Restockstage 2
at the bank
Deposits the loot, empties the looting bag, and withdraws food, a potion and any gear missing from the set you configured.
Travel outstage 3
burning amulet
Teleports to Bandit Camp, then walks west to the pit by waypoint — the direct line is not walkable, so it does not try it.
Fightstage 4
the dragon pit
Detects a dragon, engages, keeps the prayer up, sips, eats at your HP threshold, and fires the spec when the orb is ready.
Lootstage 5
into the bag
Dragon bones and green dragonhide every kill, plus coins, runes and the rare-drop-table rune gear when it lands.
Returnstage 6
out of food / low HP
Teleports back the way it came. A trip ends when the supplies do — there is no fixed kill count to tune.
Recoverstage 7, if needed
Lumbridge
Only runs if you died. Re-equips what the game protected, replaces what it did not, and rejoins the loop at stage 1.
This one runs in the Wilderness. Green dragons sit in PvP-enabled land, so other players can and will attack you. The script handles the wilderness warning dialog and gets itself home after a death — it does not dodge player killers. Send it out in gear you are willing to lose, and treat the losses as a running cost rather than a bug.

If you would rather train combat somewhere nothing can touch you, compare this with sand crabs or gemstone crabs — safe, but they do not pay.

03 Before you start

Stock the bank,
pick the route.

Jewellery is the whole route
A charged amulet of glory for the Edgeville route or a worn ring of dueling for Ferox, plus a burning amulet to get back out to Bandit Camp. No charges, no trip.
Put a dragonfire shield in the Gear tab
The anti-dragon shield is the cheap answer; the dragonfire shield is the same protection with real defensive stats at 75 Defence. Leaving the slot empty is a death.
Carry a looting bag
It is what makes the trip worth taking — bones and hides fill an inventory fast, and the bag holds another 28 items on top.
Fill the bank with the set
The gear you picked, the food you chose, and potion doses if you want them. It withdraws to that list every trip, so anything missing is simply not worn.
Press start
Four tabs of settings — General, Gear, Combat, Breaks — and then it banks, travels, fights, loots and comes home on its own.
Lifetime licence
$10
1 instance
one-time · pay once
12550

1 instance = 1 bot. Drag the slider — bulk pricing applies automatically.

Instant delivery
Free updates, forever
Runs on the free BH client
AI + real human support

SAVE10 — 10% off any order

FAQ Before you buy

Straight
answers.

Updated

Where does the bot fight green dragons?
At the Wilderness dragon pit west of the Bandit Camp. It teleports there with a burning amulet and walks the last leg by waypoint. The old underground route through the Edgeville Dungeon gates was removed in the August 2026 build — the surface route is shorter and far more reliable.
Do I need to be in the Wilderness?
Yes. Green dragons live in PvP-enabled land, so other players can attack you. The script ticks through the wilderness warning dialog on the way in and recovers itself after a death, but it does not run from player killers. Send it out in gear you can afford to lose.
What happens if I get PK’d?
It notices the Lumbridge respawn and starts a recovery flow. OSRS protects your three most valuable items by default, and death un-equips whatever survived into your inventory — so it first tries to simply re-equip the glory and teleport. If the glory did not survive, it walks to the Lumbridge bank for a spare. If the bank has no spare either, it stops rather than idle.
Which bank route should I use?
Both work. Edgeville is the simple one — a charged amulet of glory teleports straight to the bank. Ferox Enclave needs a worn ring of dueling, and on the way to the chest it drinks from the rejuvenation pool, which restores prayer for free. If you want to run an offensive prayer all session, take Ferox.
Do I need anti-dragonfire protection?
Yes. Green dragon breath hits for around 50 unprotected, which is most accounts’ whole health bar. The shield slot in the settings offers only the anti-dragon shield and the dragonfire shield for exactly that reason. Antifire potions are in the potion list too.
What does it loot?
Dragon bones and green dragonhide on every kill — those are the money. It also picks up coins, the rune drops, the rare-drop-table rune gear, crystal key halves and the ensouled dragon head. Everything goes into the looting bag and is emptied at the bank.
What combat stats do I need?
Green dragons are combat level 79 and die to ordinary melee gear — the gear list tops out at rune, and a fire cape is offered for anyone who has one. Higher stats mean more kills per trip rather than a different strategy. The dragonfire shield option needs 75 Defence; the anti-dragon shield does not.
Can I watch what it is doing?
Yes — there is a live annotation window in the Combat tab that draws what the detection models see in real time, dragons and the Ferox pool both. It shares the bot’s inference lock, so watching does not slow the bot down or steal detections from it.
Will my account get banned?
The script plays the official game client — nothing injected, nothing hooked, no game memory read — so the most common technical reason accounts get caught simply is not there. What is left is behaviour: a clean IP per account, sensible session lengths, and the built-in break scheduler switched on. See account setup for how we suggest configuring it.
Is this a subscription?
No. It is a one-time payment of $10 for a lifetime licence, updates included. Buying more instances later gets cheaper per instance — the bulk price carries over on the same account.
Can I run it on more than one account?
Yes — one instance is one bot, and the slider above prices any number of them. Give each account its own IP if you are running several; our proxies handle that side.

Bones, hides,
and no bank runs.

Ten dollars, once, and the whole Wilderness round trip runs itself — including the part where it goes wrong.