Account setup:
proxies, pacing, farms.
Updated
Picking the right client is the first decision. Setting it up properly is the one that decides how well a farm actually runs. This is what we tell customers who want more than one account working at once.
One IP per account
This is the single highest-value thing you can configure, and the one people skip because it costs money. Multiple accounts logging in from the same address links them together — whatever happens to one becomes relevant to all of them.
A residential proxy per account keeps them independent. Assignment is built into the client, so it is a dropdown rather than a project.
Rule of thumb: one account, no proxy needed. Two or more, one clean IP each. It is the cheapest insurance in the hobby and the mistake almost everyone makes exactly once.
Session pacing
Bots are patient in a way people are not, which is the point — but a session that runs identically every day is a pattern, and patterns are what stand out. Vary it:
- Break lengths and timing — the client schedules these for you, so use it rather than running flat out
- Session length — different hours on different days beats the same block every day
- Worlds — do not sit on the same world every session
None of this costs you meaningful XP. Ten hours split with breaks and ten hours straight produce almost the same result, and one of them looks like a person.
Build the account before you farm it
A brand-new account that appears and immediately starts running a high-value money maker is doing something unusual. Accounts that build up gradually — a bit of combat, some skilling, then the profitable methods — look like accounts.
This is also just practical: most of the high-GP methods have level requirements anyway. Sand crabs and the F2P fighter exist for exactly this stage.
Keep scripts current
When Jagex changes something, scripts get updated. Running an old version through a game update is how sessions go wrong — the bot keeps doing what worked last week in a world where it no longer does.
Updates are free and automatic on our scripts, so this mostly means: do not start a long unattended run immediately after a game update without checking the script notes first.
Separate what matters from what does not
Farms and mains are different things and are best kept that way — different accounts, different IPs, different email addresses. That separation costs nothing to set up at the start and is impossible to retrofit later.