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OSRS Fire Orb Bot — Safe 800k GP/hr AI | Botting Hub
New release · OSRS fire orb bot

Charge fire orbs,
stack Magic XP.

OSRS fire orb bot · Old School RuneScape automation · runs on the free Botting Hub client

An AI that charges unpowered orbs into fire orbs at the Taverley dungeon fire obelisk — taking the agility shortcut, banking at Falador with antipoison and food between trips. Steady Magic XP and passive GP, around the clock.

Excellent on Trustpilot No injection or hooks Pay once, keep forever
fire_orber_ai · live session ● REC
live action log · charging fire orbs
10:41:02 Banking at Falador · unpowered orbs + cosmic runes ×26
10:41:05 Drink antipoison · entering Taverley dungeon
10:41:09 Taverley agility shortcut ✓ 75 agility
10:41:13 Charge Fire Orb → fire obelisk +66 magic xp
10:41:17 Inventory charged · banking run
10:41:20 Charge Fire Orb → fire obelisk +66 magic xp
LIVE session 03:41 · ~40k magic xp/hr
~806k
GP an hour, 80 Agility
~505
Orbs charged an hour
0
Wilderness exposure
∞
Lifetime access
01 What it does

Magic XP and GP,
while you're away.

Charging, shortcutting and banking — the whole fire-orb loop handled by the AI exactly the way a careful player would.

Vision-only automation

Reads the screen with AI vision and clicks like a human — no injections, hooks or memory reads for anti-cheat to flag.

Fire obelisk charging

Casts Charge Fire Orb at the Taverley dungeon obelisk with perfect timing, every orb in the inventory.

Taverley shortcut

Uses the dungeon agility shortcut to reach the obelisk fast — needs 75 Agility and a summer pie.

Orb & rune banking

Restocks unpowered orbs and cosmic runes at Falador bank, then heads straight back out.

Magic XP & passive GP

Trains Magic while stacking charged orbs you can sell — XP and profit in the same loop.

Safe in the dungeon

Keeps antipoison up, eats when needed and holds a natural pace — built to protect your account.

02 The rates

Nearly the same money,
none of the Wilderness.

The Fire Obelisk sits in Taverley Dungeon, entirely on safe ground. What decides your rate is not risk but Agility — the shortcuts cut a big chunk off every round trip.

Setup
Profit
Orbs/hr
Trip time
80 Agility shortcutbest
~806k gp/hr
~505
About 185 seconds a round trip including banking. The shortcut is worth more here than almost anywhere else in the game.
70 Agility shortcutgood
~718k gp/hr
~450
Around 205 seconds a trip. Still strong, and 70 Agility is a far more common level to have.
No shortcutsbaseline
~447k gp/hr
~280
About 325 seconds a trip — nearly double the 80 Agility route. Works, but the Agility levels pay for themselves quickly.
Requirementsthe gate
63 Magic
—
No quests. Fire staff equipped, three cosmic runes a cast, unpowered orbs. Decent Defence recommended for the dungeon walk.

Charging 26–27 orbs a trip depending on your setup. The whole route is inside Taverley Dungeon — no Wilderness, nothing to lose on death beyond a walk back.

If you have the Agility, this is close to air orbs in money with none of the Wilderness exposure. If you do not, it is still comfortably worth running — and a good argument for training Agility next.

03 Before you start

Two minutes of setup,
then walk away.

Stock your bank
Start at Falador bank with cosmic runes, antipoison, food and unpowered orbs at the top of your bank.
Gear up
Wear the staff of fire before starting so charges cast for free.
Agility shortcut
Requires 75 Agility and a summer pie for the Taverley dungeon shortcut.
Press start
It charges, banks and restocks on loop — fully unattended.
Lifetime licence
$10
1 instance
one-time · pay once
12550

1 instance = 1 bot. Drag the slider — bulk pricing applies automatically.

Instant delivery
Free updates, forever
Runs on the free BH client
AI + real human support

SAVE10 — 10% off any order

FAQ Before you buy

Straight
answers.

Updated

How much GP per hour do fire orbs make?
806k an hour with the 80 Agility shortcut, 718k with the 70 Agility shortcut, and 447k with no shortcuts at all. The difference is entirely trip time: 185, 205 and 325 seconds respectively.
What do I need to charge fire orbs?
63 Magic and no quests. A fire staff equipped, three cosmic runes per cast, and unpowered orbs. Decent Defence is worth having for the walk through Taverley Dungeon.
Is it safe? Any Wilderness?
None. The Fire Obelisk is inside Taverley Dungeon and the whole loop stays on safe ground. That is the main reason to pick fire orbs over air orbs, which run through low-level Wilderness.
Is the Agility shortcut worth training for?
Emphatically. Going from no shortcut to the 80 Agility one takes the rate from around 447k to 806k an hour — it nearly doubles the money for the same session. Few Agility levels anywhere pay back that fast.
How many orbs per trip?
Between 26 and 27 depending on your setup, at roughly 505 orbs an hour on the fastest route. Each cast needs three cosmic runes with the fire staff equipped.
Will my account get banned?
The script plays the official game client — nothing injected, nothing hooked, no game memory read — so the most common technical reason accounts get caught simply is not there. What is left is behaviour: a clean IP per account, sensible session lengths, and not running a dozen identical accounts off one connection. See account setup for how we suggest configuring it.
Is this a subscription?
No. It is a one-time payment of $10 for a lifetime licence, updates included. Buying more instances later gets cheaper per instance — the bulk price carries over on the same account.
Can I run it on more than one account?
Yes — one instance is one bot, and the slider above prices any number of them. Give each account its own IP if you are running several; our proxies handle that side.

Stop charging by hand.
Let the AI spin.

One purchase, yours for life. Drop it on as many accounts as you want — the bulk price scales with you.