OSRS Air Orb Bot — 800k GP/hr Charging AI | Botting Hub
New release · OSRS air orb bot

Charge air orbs,
bank passive GP.

OSRS air orb bot · Old School RuneScape automation · runs on the free Botting Hub client

An AI that charges unpowered orbs into air orbs at the Edgeville obelisk — banking cosmic runes and orbs between trips. Steady Magic XP and hands-free profit, around the clock.

Excellent on Trustpilot No injection or hooks Pay once, keep forever
air_orber_ai · live session ● REC
Air Orber AI charging unpowered orbs at the Edgeville obelisk
LIVE · Edgeville obelisk · Now: charging air orbs ↳ 7 actions/sec
~850k
GP an hour
~525
Orbs charged an hour
39.9k
Magic XP an hour
Lifetime access
01 What it does

Magic XP and GP,
while you're away.

Charging, banking and routing — the whole air-orb loop handled by the AI exactly the way a careful player would.

Vision-only automation

Reads the screen with AI vision and clicks like a human — no injections, hooks or memory reads for anti-cheat to flag.

Obelisk charging

Casts Charge Air Orb at the Edgeville obelisk with perfect timing, every orb in the inventory.

Orb & rune banking

Restocks unpowered orbs and cosmic runes from the bank and heads straight back out.

Glory routing

Uses the amulet of glory for fast bank runs and a quick return to the obelisk.

Magic XP & passive GP

Trains Magic while stacking charged orbs you can sell — XP and profit in the same loop.

Safe & resilient

Keeps a natural pace and handles hiccups gracefully — built to protect your account.

02 The rates

One of the best
GP rates in the game.

Charging air orbs is a short, repetitive loop that pays extremely well and trains Magic while it does. The catch is the Wilderness run — which is exactly the part nobody wants to do 21 times an hour.

What
Figure
Per trip
Notes
Profitafter tax
~849k gp/hr
~41.2k
Roughly 21 trips an hour at about 41,200 coins each. One of the strongest GP rates available at this level of requirement.
Orbs chargedthroughput
~525/hr
25
A trip runs around 170 seconds including banking, so the loop is short and unforgiving of a missed click.
Magic XPthe bonus
39.9k xp/hr
Every cast pays Magic XP. Close to 40k an hour while making most of a million coins is a rare combination.
Requirementsthe gate
66 Magic
No quests. You need a staff of air, an amulet of glory, unpowered orbs, cosmic runes and energy potions.

The Air Obelisk sits on an island in the Wilderness reachable through Edgeville Dungeon, and banking is by glory teleport to Edgeville. It is a low-level Wilderness area, so run it on an account you are comfortable taking into one.

The GP figure moves with the price of unpowered orbs and cosmic runes, so check the current spread before buying supplies in bulk. Also worth comparing against fire orbs, which trade a lower rate for no Wilderness.

03 Before you start

Two minutes of setup,
then walk away.

Stock your bank
Keep your supplies at the top of your bank along with glory amulets.
Gear up
Wear the staff of air before starting so charges cast for free.
Requirements
Requires 66 Magichigh Defence and HP recommended for the obelisk area.
Press start
It charges, banks and restocks on loop — fully unattended.
Lifetime licence
$10
1 instance
one-time · pay once
12550

1 instance = 1 bot. Drag the slider — bulk pricing applies automatically.

Instant delivery
Free updates, forever
Runs on the free BH client
AI + real human support

SAVE10 — 10% off any order

FAQ Before you buy

Straight
answers.

Updated

How much GP per hour do air orbs make?
About 849k an hour after tax — roughly 21 trips at 41,200 coins each, charging around 525 orbs an hour. It also pays close to 40k Magic XP an hour on top, which few money makers at this level do.
What do I need to charge air orbs?
66 Magic and no quests. Bring a staff of air, a charged amulet of glory, unpowered orbs, cosmic runes and energy potions.
Is the Air Obelisk in the Wilderness?
Yes. It sits on an island reachable through Edgeville Dungeon, in a low-level Wilderness area. Banking is done by glory teleport back to Edgeville. Run this on an account you are comfortable taking into the Wilderness — it is low level, but it is not safe ground.
How long is one trip?
Around 170 seconds including the bank run, for 25 orbs. That is a short, tight loop where a few wasted seconds per trip compounds badly over an hour — which is the main reason it is worth automating rather than doing by hand.
Air orbs or fire orbs?
Air orbs pay more — around 849k against 446–806k for fire orbs — but they run through the Wilderness. Fire orbs are entirely safe in Taverley Dungeon but want Agility shortcuts to hit their better rates.
Will my account get banned?
The script plays the official game client — nothing injected, nothing hooked, no game memory read — so the most common technical reason accounts get caught simply is not there. What is left is behaviour: a clean IP per account, sensible session lengths, and not running a dozen identical accounts off one connection. See account setup for how we suggest configuring it.
Is this a subscription?
No. It is a one-time payment of $10 for a lifetime licence, updates included. Buying more instances later gets cheaper per instance — the bulk price carries over on the same account.
Can I run it on more than one account?
Yes — one instance is one bot, and the slider above prices any number of them. Give each account its own IP if you are running several; our proxies handle that side.

Stop spinning orbs.
Let the AI charge.

One purchase, yours for life. Drop it on as many accounts as you want — the bulk price scales with you.