The client that
never injects.
OSRS bot client · Old School RuneScape automation · Windows, Mac and Linux
RuneMate, DreamBot, TriBot, PowBot, Storm and Inubot all closed during 2026. Almost every client that remains works by injecting into the game — the architecture that drew both the detection and the legal pressure. Botting Hub doesn't. It reads the screen and moves the mouse, like a person. Pick any script and the client comes with it.
Watch what the
AI actually sees.
The overlay shows what the client detects on screen in real time — objects, NPCs, inventory. Nothing is read from game memory, because nothing is attached to the game.
Botting Hub AI Demo · detection overlay
Same demo as the homepage · loads only when you press play
What an OSRS bot client
actually is.
A bot client is software that plays Old School RuneScape for you — skilling, combat, minigames, gold farming. The part that matters is how it does it, because that is what Jagex looks for.
Most clients inject code into the game process, or replace the game client entirely. It works, and it is also the thing anti-cheat is built to find: an unexpected process attached to the game is a signal no amount of clever scripting hides.
Botting Hub takes the opposite approach. It runs alongside the official client, reads the screen with computer vision and moves the mouse. There is nothing attached to the game to detect, because nothing is attached.
Built the other
way round.
Five things that follow from not injecting.
Vision, not injection
The client reads pixels and moves the mouse. No memory reads, no hooks, no modified game client — nothing for anti-cheat to attach to.
Real AI, not fixed paths
Scripts respond to what is on screen rather than replaying a recorded route, so they cope when the game does something unexpected.
Human input
Mouse paths and click timing are generated from real player data, so movement does not sit on the straight lines that give bots away.
Proxies built in
Assign one IP per account from inside the client. Multiple accounts on a single IP is the most common avoidable cause of a chain ban.
26 scripts, one client
Combat, every gathering skill, money makers and minigames — all running on the same free client, managed from one dashboard.
Support from the people who built it
Full-time engineers, not a ticket queue. Real answers when a script does something you did not expect.
Accounts built
on this client.
Customer accounts, every one with a screenshot behind it. The full set, across every skill, is on the results page.
2026 thinned
the field.
Six clients closed or stopped selling this year. If you are here because one of them shut down, this is the short version.
Public, maintained options are thinner than they were — not gone.
Six minutes,
start to botting.
The client itself is not sold separately — it comes with your script. Buy the script for the skill you care about, and the client is yours to run it on. One payment, kept for life, free updates.
Straight
answers.
Client closure dates as publicly announced · updated